Attendance

Life, as always, comes before the game -- ANY game -- and as such, we do not expect superhuman raid attendance. Policies, as damning as they sound, must be enacted to maintain fairness and consistency. This way, gear can be quickly, efficiently and judiciously distributed to the appropriate classes -- and we can relax and enjoy the content (and each other!).

In order to maintain position on the main raid list, attendance of 75% (or better) is best. If you are online but are not slotted, you are counted as present. Infrequent or unprepared raiders will be moved onto a backup list after a pre-determined length of time unless otherwise noted. This rewards those who can be here consistently, prepared and ready to go, without punishing those who may have real life commitments.


Ascension is not a free ride. Our system is designed to gear those who help us progress.

Sharing is Caring

This is the fundamental core of our loot system, along with common sense.

With free rolls in ten man raids, it isn't uncommon to have an extremely good night of drops. It goes without saying, however, that if you have received several pieces of loot on the night, you should pass on items that may side grade you but upgrade another substantially.

"Loot whoring," that is, rolling on every possible useful piece of gear without consideration of others, is prohibited.

You are expected to gear for your current talent specification first.


DPS hybrids, for instance, should pass on healing gear until the healers in question no longer have need of those pieces. Tanks should pass on DPS/healing gear until the DPS and healers are geared. This way, we can ensure that items are distributed to the appropriate classes to better prepare the guild as a whole.

For token drops, it goes without saying that you are expected to take the item for your raid spec. We will not gear off-specs for token drops until the entirety of your token class has their raid-spec tier items.

We are aware that some items may be a larger benefit for one class over another, and as such, distribution questions in these cases fall on the raid leadership with the direction of our DKP system. If there are any problems or questions, whisper them to the officers. Please do not air them on Ventrilo during raid-time or in raid chat.

Drops and attendance are recorded in screenshots and published to our listing thread.

Instance Patterns Policy


The Master Craftsmen


Officers and raid members who are consistently present are dubbed our "master craftsmen." We are as invested in them as they are in their skills - and in us.


Raid Crafting Materials

Priority will be given to those who have patterns requiring instance materials - including profession-only patterns. Non-crafters should not roll on instance materials.

BoP Patterns

If a new Bind on Pickup pattern that produces a Bind on Equip item drops, it is defaulted to an appropriate master crafter.

This is to ensure maximum efficacy and use of raid crafted gear; we will always have crafters capable of providing the BoE items in-guild.

For our master craftsmen, the rare instance drop and world drop patterns are counted under the "BoP Pattern/BoE item" rule, as they are very difficult to procure.

All further iterations of those patterns are random rolled to other crafters in the raid rather than being sold at auction.

Bind on Use Patterns

Bind on Use patterns that produce BoP items are random rolled among crafters of the appropriate skill level in the raid.

Patterns must be learned immediately. If you are not of skill level at the time of the raid, please do not roll.

Patterns that are not taken will be held in the guild bank and can be requested by other tailors, leatherworkers, enchanters, blacksmiths and so forth in guild. If no guildmate needs the pattern, it will be sold at auction to fund guild needs.

Master craftsmen have the designation [MC] in their Crafting Thread. If you need something crafted, contact your Master Craftsman (versus being forced to pay exorbitant prices for Nether Vortex from other guilds on the server).

Ascension Rank and File


In Ascension, rank is a reflection of your play style and availability rather than a representation of a ladder to climb. On one hand, those who are the most available and the most prepared are given consideration for raid slots over players who might not be willing or able to be there consistently. On the other hand, our system allows those who wish to play more casually to see progress and content that might not otherwise be available to casual raiders or heavy roleplayers.

All members of Ascension are encouraged to embrace, protect and preserve the RP community, even if they do not choose to participate. RP griefing is a bannable offense on Moon Guard.

Intentional RP griefing will have out of character consequences: Loss of SK position, raid suspension, and guild removal.


Without further ado - ranks and their meanings.

Alt: This rank speaks for itself.

Scout: Initiate raiders. There is generally a two-week period before movement from this rank. During this time, the player is added to our Suicide Kings loot lists.

RP Acolyte: Roleplayers,
leveling-non roleplayers and PvP junkies. Ascension is home to its own community of roleplayers of all levels and ranges of experience. At times on off-days, we arrange lower-level “lore runs” of old world/pre-BC raid content. Given enough interest from those level 58 and above, 40-man raids may be viable.

Blood Guard: Main raiders. These players are available consistently and display exemplary preparation.

Centurion:  Veteran raiders.  These players are considered experts at their roles within our raids.  They demonstrate unflagging tenacity and loyalty as well as class mastery.  If a class question crops up, without fail, you can ask a Centurion and they will have an answer. 

Champion: Class leaders. These players are active on the forums and are generally available to answer questions on talent spec, consumables, spell rotations, and the like. Champions are (more often than not) raiders who are slotted as Centurions.

This is entirely on a volunteer basis, of course; if you are asked to Champion for your class, you do not have to accept.

Legionnaire: Officer alts. Alts of the Generals and the Champions alike. Mains are denoted in the public guild notes.

General: Raid leaders, website administrators, recruitment officers – in one way or another, Generals are the founding core of the guild. They help keep things running smoothly.

Generals work with Champions on the nomination of Master Craftsmen, promotions to core raid status, raid invites, boss strategies, bank arrangements, material purchases, guild alliances and other such behind-the-scenes tasks. Theirs is an unenviably difficult job at times--but well worth it, because Ascension is filled with wonderful players!